![]() Decidedly superior to O, Flame! due to its rapid chain-cast potential and the mobility that comes with it (as O, Flame! forces you to plant to cast it.) Plus, you get to channel your inner Mustang with the rapid snaps so it's just fun to use. My go-to offensive spell for any enemy that isn't either super mobile/hard to hit or resistant to fire. Amazing spell on horseback as well so long as you can rub your face into your target. When cast immediately before Magma Breath it significantly reduces the cast time of the latterĬatch Flame has disgusting DPS potential with even a bit of Faith investment.Similar to the "Combustion" spell from the Souls series.When casting Catch Flame at mid air, one can chain the spell with Magma Breath, which changes the casting animation into a swift spray, which can then be chained with another Magma Breath cast.This spell, along with Flame Sling and Fire's Deadly Sin, doesn't have a sigil when casted, unlike other spells in the game, this may reference why Giant's Seal doesn't boosts the spells.Can be chain-cast as long as player has enough FP. ![]() Compared with Bestial Sling (the other low-cost faith damage spell), Catch Flame deals much more damage, and deals fire damage (which can be buffed via the Fire Scorpion Charm) but has a far smaller AOE and range, making it slightly unreliable against fast moving enemies. ![]()
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